Technical Art Specialist (Assets)素材技术美术专员 Beijing Experienced Full-time Responsibilities Job Responsibilities1、Mass Asset Production & Demo Output: Within the rendering templates and asset pipeline built by senior experts, scale up the production of visual assets such as images,
Senior Technical Art Specialist资深技术美术专家 Beijing Experienced Full-time Responsibilities Job ResponsibilitiesA. Core Breakthroughs & Exploration1、Competitor Technical Deconstruction & Comparative Marketing: Conduct in-depth deconstruction of competitor products across dimensions such as mesh topology, UVs, materials, and rendering pipelines,
Technical Art Specialist – SEO/GEO 技术美术专员-SEO/GEO 方向 Beijing, Hangzhou Experienced Full-time Responsibilities Job Responsibilities1、In-Depth AI 3D Content Production: Produce highly professional Tripo deep-dive tutorials and comparative reviews of similar 3D tools (covering professional dimensions such as topology, UVs,
1. Product Design & Development Responsible for the 2D/3D design and development of exhaust system part, and related components. Utilize UG (Siemens NX) for 3D modeling, engineering drawing creation, and design optimization. Design and develop sensor structures, including metal
A UE/Unity Level Artist is responsible for building and dressing immersive game environments and levels that support the gameplay experience. They work closely with the clients’ Game Designers & Art Director, our internal team of Artists,