Company Description Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six, to Just Dance and more. We believe diverse perspectives help both
战双-UI动效 广州 美术类 职位描述 1、统筹战双动效风格,主导GUI动效全流程设计与制作;2、审核并反馈外包Spine动画,管理外包出品质量;3、推进旧版界面动效重制,优化材质表现与动画逻辑;4、与TA、UE、UI、程序配合,实现效果落地。 职位要求 1、专科及以上学历,动画/数字媒体艺术专业优先;2、三年以上游戏UI动效相关工作经验,熟悉Unity引擎工作流程,精通Timeline/Animator系统,完整参与过Unity项目开发;3、熟练掌握Photoshop、After Effects、Spine等软件,掌握基础建模。具备扎实的美术功底、优秀的审美能力;4、能精准把握二次元科幻风格动效语言,了解市面上优秀游戏动效表现方式;5、具备良好的沟通能力、团队协作能力,工作积极主动有责任心,抗压能力良好;6、二次元游戏受众,热爱ACG相关文化。 投递...
Finish high quality animation, mocap cleanup related work, based on project requests, including action/expression/prop animation, involving multiple styles of characters, creatures, monsters, etc. 根据美术需求及制作规范,独立完成游戏中高质量的动画设计和动捕清理相关工作,包括动作/表情/道具动画,涉及多种风格的人物,生物,怪物等 Communicate with PMs/senior management, estimate timelines and adhere to plans, analyze and
As a Technical Animator, you will work alongside and support the Animation Team creating character, vehicle, weapon rigs and tools needed to support a creative and efficient production pipeline. 作为技术动画,需要与动画团队合作并支持动画团队制作人物、载具、武器的绑定和工具,用于支持有创意且高效的制作流程。 Requirements Creating/debugging character/prop rigs for various projects.为各个项目制作角色和道具绑定,并解决绑定的问题。
We are seeking a highly skilled and experienced Senior Technical Artist to join our company. As a Senior Technical Artist, you will be responsible for providing technical leadership to our growing team of TAs, solving complex