Who You Are We are looking for skilled graphics engineer who have a deep command of modern C++ and GPU programming, a strong mathematical foundation, and an expert understanding of computer graphics—whether rendering, geometry processing, simulation,
Who You Are We are looking for skilled graphics engineer who have a deep command of modern C++ and GPU programming, a strong mathematical foundation, and an expert understanding of computer graphics—whether rendering, geometry processing, simulation,
Senior 3D Animation Technical Artist 资深3D动画TA专家 Hangzhou Experienced Full-time Responsibilities 1.Responsible for rigging, animation, character performance and cinematography of IPs, characters and products, covering the full workflow from 3D assets to final rendered videos.2.Complete rigging, animation, motion design and VFX
Company Description Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six, to Just Dance and more. We believe diverse perspectives help both
Finish high quality animation, mocap cleanup related work, based on project requests, including action/expression/prop animation, involving multiple styles of characters, creatures, monsters, etc. 根据美术需求及制作规范,独立完成游戏中高质量的动画设计和动捕清理相关工作,包括动作/表情/道具动画,涉及多种风格的人物,生物,怪物等 Communicate with PMs/senior management, estimate timelines and adhere to plans, analyze and assign
As a Technical Animator, you will work alongside and support the Animation Team creating character, vehicle, weapon rigs and tools needed to support a creative and efficient production pipeline. 作为技术动画,需要与动画团队合作并支持动画团队制作人物、载具、武器的绑定和工具,用于支持有创意且高效的制作流程。 Requirements Creating/debugging character/prop rigs for various projects.为各个项目制作角色和道具绑定,并解决绑定的问题。 Character skinning