Technical Art Specialist (Assets)素材技术美术专员 Beijing Experienced Full-time Responsibilities Job Responsibilities1、Mass Asset Production & Demo Output: Within the rendering templates and asset pipeline built by senior experts, scale up the production of visual assets such as images,
UE开发工程师(系统方向)-RD04 北京 全职 职位描述 岗位职责1、玩法系统开发:负责游戏核心 Gameplay 系统的设计、实现与优化,包括背包系统、交互系统、AI 行为等;2、框架与工具搭建:参与 Gameplay Ability System(GAS)、行为树、状态机等核心框架的搭建与维护,开发提升团队效率的编辑器工具;3、跨团队协作:与策划、美术、TA 紧密配合,将设计文档转化为可落地的技术方案,确保玩法体验的流畅性与表现力;4、性能优化:针对 Gameplay 逻辑进行性能分析与调优,包括蓝图与 C++ 的合理拆分、Tick 优化、内存管理等;5、技术驱动:积极引入 AI 辅助开发工具与 Vibe Coding 工作流,提升个人与团队的编码效率与迭代速度。 职位要求 岗位要求1、5 年及以上游戏开发经验,参与过至少一款完整上线项目;3 年及以上 Unreal Engine 开发经验,深入理解 Engine 架构与 Gameplay 框架;2、精通 C++ 与 Blueprint 混合编程,能独立设计并实现复杂 Gameplay
We are now looking for an AI Developer Technology Engineer Interns. Intelligent machines powered by AI computers that can learn, reason and interact with people are no longer science fiction. Today, a self-driving car can meander
Intelligent machines powered by AI computers that can learn, reason and interact with people are no longer science fiction. Today, a self-driving car can meander through a country road at night and find its way. An
A UE/Unity Level Artist is responsible for building and dressing immersive game environments and levels that support the gameplay experience. They work closely with the clients’ Game Designers & Art Director, our internal team of Artists, Project Managers,