Ready to move at the speed of light? NVIDIA is building the next generation of Graphics Developer Tools, and were looking for a deeply technical, innovative, and hands-on software engineer to help lead the way. As
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一、岗位职责(Key Responsibilities)1. 执行器 DFX 策略与设计前策在执行器(EMB、线性/旋转执行器、电机+齿轮箱类产品)研发早期阶段导入DFM / DFA / DFR / DFT / DFC 等 DFX 方法。从制造、装配、测试、可靠性、成本角度,将制造约束系统性前移至设计阶段。2. 注塑零部件与模具相关 DFX 职责(核心)2.1 注塑件设计可制造性(DFM)评估并指导执行器中注塑件的结构设计,包括但不限于:壁厚均匀性、加强筋设计倒扣结构、脱模斜度(Draft angle)分型面选择、镶件/滑块使用合理性识别并规避典型注塑风险:缩痕、翘曲、气痕、熔接线、缺料尺寸稳定性与批量一致性风险2.2 注塑模具方案评审参与并主导注塑模具 DFM / 模具方案 Review,重点关注:浇口形式与位置(点浇口 / 侧浇口 / 阶梯浇口等)流道与冷却系统布局合理性模具型腔数量与节拍匹配性排气设计、顶出方案从产品可靠性、量产稳定性和模具寿命角度提出改进建议。2.3 注塑工艺窗口与量产稳定性从 DFX 角度评估并参与定义关键注塑工艺参数窗口:注塑压力、保压、冷却时间模温、料温支持注塑件 CPK/PPK 能力评估,确保关键尺寸满足批量生产能力。3. 执行器装配可行性与注塑件相关
NVIDIA has been transforming computer graphics, PC gaming, and accelerated computing for more than 25 years. It’s a unique legacy of innovation that’s fueled by great technology—and amazing people. Today, we’re tapping into the unlimited potential