Company: Qualcomm China Job Area:Engineering Group, Engineering Group Software Engineering General Summary: Interested in enabling next generation graphics, games, ray tracing, machine learning, image and video processing, even Mars drones? In the GPU Developer Tools team,
Company: Qualcomm China Job Area:Engineering Group, Engineering Group Software Engineering General Summary: Interested in enabling next generation graphics, games, ray tracing, machine learning, image and video processing, even Mars drones? In the GPU Developer Tools team,
技术美术(游戏研发) 北京 社招 全职 游戏 - 游戏美术 职位 ID:A55647 职位描述 - 负责U3D URP 的深度定制与维护,基于Shader Graph及HLSL代码编写,实现符合欧美卡通SLG风格的定制化渲染功能(如多光源处理、自定义后处理等);- 负责UI及场景材质的开发与优化,利用GPU Instancing技术大幅降低Draw Call,提升大地图同屏单位(如士兵、建筑)的渲染效率;- 针对OpenGL ES 3.0与Vulkan API特性进行差异化开发,确保游戏在Android/iOS主流机型上的极致性能表现;- 负责UI与3D渲染结合的难点,实现UI上的复杂动态效果(如UI溶解、流光、扭曲),并确保其在低配机型上的流畅性;- 负责渲染模块的跨平台适配,解决Vulkan环境下可能出现的兼容性问题,针对移动端GPU带宽与填充率瓶颈进行专项优化;- 配合主美与客户端程序,将美术概念转化为可在移动端稳定运行的渲染方案,保障项目画面品质与技术指标双达标。 职位要求 - 具备技术美术岗或图形开发岗位经验,拥有至少1款完整上线的手游项目经验(欧美SLG/策略类游戏优先),能清晰阐述项目中的技术难点与解决方案;- 深入理解URP渲染流程,熟悉Render Feature、Renderer Feature的使用与扩展,精通Shader Graph,并能通过Custom Function节点编写HLSL代码,实现复杂的数学运算与逻辑控制;- 熟悉OpenGL ES 3.0规范,了解移动端GPU架构(如Adreno,
Company Description Do you want beneficial technologies being shaped by your ideas? Whether in the areas of mobility solutions, consumer goods, industrial technology or energy and building technology - with us, you will have the chance
Job Summary We are seeking a highly skilled Senior Software Engineer with expertise in embedded systems, motor control algorithms, and microcontroller optimization to join our dynamic engineering team. The ideal candidate will be responsible for designing,
The Role: The embedded software team is responsible to design and implement software that runs on the target MCU inside Dyson product under Scrum Agile Practice. The team delivers software that interprets what are the input
Company Description WD is building the infrastructure behind the AI-driven data economy. As AI scales, so does data. Every interaction, every model, every system generates data that must be stored, managed, and made accessible over time.
Application Engineer – Automotive MCU (2027 NCG Campus Hire) Location: Shanghai / Chongqing, China Responsibilities Collaborate with leading automotive customers, field application engineers, marketing, and sales teams to understand system requirements and support application development based
高级引擎开发工程师(Warpath) 上海 全职 技术 - 引擎 职位描述 1. 负责 Unity 项目渲染管线(URP)的维护与定制,侧重渲染性能优化;配合 TA 保障美术效果在性能预算内落地;2. 主导 Android 端图形 API 向 Vulkan 的适配与切换,处理不同 GPU / 驱动的兼容性问题;3. 跟进项目渲染性能目标(帧率 / 功耗 / 发热等),定位并解决 GPU 瓶颈、卡顿、帧抖动等问题,沉淀防回归流程。 职位要求 1. 本科及以上学历,3 年以上 Unity 开发经验,有大型线上项目经验,参与过性能优化;2.
Company Description WD is building the infrastructure behind the AI-driven data economy. As AI scales, so does data. Every interaction, every model, every system generates data that must be stored, managed, and made accessible over time.
SummaryThe System Firmware and Diagnostics team is looking for an enthusiastic embedded software engineer to join our team. You’ll have the opportunity to work on core technologies to make a major impact in the way that
【Lovania】图形引擎专家 Guangzhou Full-time Internet / Electronics / Games Technology Postion Responsibilities 1. 负责基于Unity URP进行深度定制和开发,以满足项目独特的艺术风格和性能要求。2. 负责实现大规模场景的高效渲染,极大提升渲染效率和场景复杂度。3. 负责协助美术管线优化及制作工艺打磨。4. 负责进行性能profile和优化,确保在不同平台和设备上都能流畅运行。 Qualifications 1. 计算机科学、图形学、数学或相关专业本科及以上学历,具备Unity引擎开发经验,并有至少5年专注于图形渲染领域的经验。2. 精通Unity URP/SRP渲染管线架构,拥有从零搭建或深度定制URP(如修改渲染流程、添加新的渲染特性)的实际项目经验。熟悉SRP Batcher、CBUFFER等相关优化原理。3. 拥有GPU Driven渲染架构的开发经验,熟悉Indirect Draw、GPU Culling等相关技术及其在Unity中的实现。4. 出色的分析和优化能力,熟练使用Unity Profiler、Frame Debugger、RenderDoc等工具。5. 强烈的责任心和团队协作精神,优秀的沟通能力和解决问题的能力。5、善于沟通,有良好的团队协作能力,具有强自我驱动力和抗压能力,能以项目需求为导向做深度开发;6、热爱钻研技术,有扎实的计算机基础知识,良好的逻辑分析能力,架构设计能力,以及解决问题能力。 Apply...
芯片验证应用工程师 深圳、上海 全职 研发 - 电子 / 半导体 职位描述 1.与公司研发,市场和销售部门紧密合作,负责IC数字 verification流程的推广,评估和部署工作2.帮助客户分析解决验证平台工具的使用需求和技术挑战3.在客户端部署和推广verification相关工具及解决方案4.帮助研发部门测试和完善verification相关工具及解决方案 职位要求 1.微电子/电子/软件工程等相关专业本科及以上学历, 三到五年IC验证或验证AE工作经验2.有主流商用的simulator,debugger和验证平台管理等工具的使用经验3.熟悉Verilog/System Verilog/SC/C++等语言和仿真环境搭建的相关经验4.熟悉Perl/Python/Tcl/Shell 任何一种脚本编程5.良好的沟通能力和团队合作能力有以下经验之一者,优先:1.熟悉UVM验证方法学2.熟悉协议总线及相应VIP实际使用经验,如AMBA/PCIe/USB/Ethernet/SATA等3.熟悉验证流程,有回归调试,覆盖分析经验 投递...
Company: Qualcomm China Job Area:Engineering Group, Engineering Group Software Applications Engineering General Summary: Job Overview As part of the customer engineering team of Qualcomm China, mainly focus on automotive platform, we are looking for talents who
Company: Qualcomm China Job Area:Engineering Group, Engineering Group Software Applications Engineering General Summary: Overview: As part of the customer engineering team of Qualcomm China, mainly focus on automotive infotainment platform, we are looking for talents who