团队介绍Level Infinite 是腾讯旗下国际游戏业务品牌,致力为全球玩家带来充满乐趣、原汁原味的游戏体验,让玩家随时随地进入游戏世界;并通过打造包容、互通、便捷的玩家社区,促进分享交流。 Level Infinite为合作工作室提供一系列支持及服务,助力其释放产品潜能。 Level Infinite发行产品包括《PUBG MOBILE》、《Goddess of Victory: NIKKE 》《Honor of King》等热门游戏,并与合作工作室联手推出了来自Fatshark的《战锤40K:暗潮》、Funcom的《沙丘:觉醒》、Inflexion Studios的《夜莺》在内多款产品。 想进一步了解Level Infinite,请访问www.levelinfinite.com,并在Twitter、Facebook、Instagram和Youtube上关注我们的官方账号。 岗位职责 项目对接与素材管理对接海外工作室及发行业务团队,负责 Co-Dev 及宣发素材的需求沟通、排期规划、设计方案评审与全流程品控,确保交付素材符合品牌标准与投放要求。 内外部设计资源统筹管理 In-house 设计团队的日常产出,包括任务分配、进度追踪、质量把关与团队能力建设。同时视项目需要协调外部供应商资源,控制外包成本与交付标准。 业务拓展主动识别和挖掘现有合作中的增量业务机会,推动团队服务范围向更多工作室和产品线延伸,参与商务洽谈与方案输出。 流程与标准建设梳理并优化素材生产管线,建立可复用的质量标准、评审机制与协作流程,持续提升团队效率与交付一致性。 岗位要求 4年以上游戏行业美术项目管理或创意项目管理经验 有3A端游/手游项目经验,熟悉不同平台素材规格与制作流程 英语可作为工作语言,能独立主持英文会议、撰写英文文档 熟悉3D,视频和平面设计主流设计工具的基本能力边界,能对素材质量做出专业判断 强跨部门沟通与推动力,能在多线程、多时区协作中保持节奏 结果导向,对素材质量和交付时效有明确标准 能在项目需求模糊时主动拉齐信息、推动共识,而非被动等待 加分项 有海外留学或海外工作经历 有对接外部供应商/freelancer的管理经验
At Kids2, we’re really good at what we do. And when we’re great at our jobs, we help parents be great at their jobs. Parenting is demanding, and that’s where we come in. We want to
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++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ (Please remove the guide section when posting the job) [MUST refer to the latest Job Post Template] [CHINA/HK] Standard Job Post Template ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Company Introduction We exist to wow our customers. We know we’re doing
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