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Full-time

Engine Designer Jobs In China - 21 Job Positions Available

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1 – 20 of 21 jobs
ABB jobs

At ABB, we help industries run leaner and cleaner—and every person here makes that happen. You’ll be empowered to lead, supported to grow, and proud of the impact we create together. Join us and help run

ABB  13 days ago
ABB jobs

At ABB, we help industries run leaner and cleaner—and every person here makes that happen. You’ll be empowered to lead, supported to grow, and proud of the impact we create together. Join us and help run

ABB  13 days ago
thatgamecompany jobs

Technical Game Designer We are a small studio dedicated to crafting unique and high-quality interactive experiences, and we are looking for a talented designer-programmer hybrid who will collaborate with both the engineering and design teams. The goal in

Thatgamecompany  10 days ago
Electronic Arts jobs

General Information Locations: Shanghai, Shanghai, China Role ID 216061 Worker Type Regular Employee Studio/Department EA Studios - SPORTS Work Model Hybrid Description & Requirements Electronic Arts creates next-level entertainment experiences that inspire players and fans around

Electronic Arts  6 days ago
Riot Games, Inc. jobs

关于我们 我们以玩家体验为核心,专注于设计创新与高质量打磨。作为Riot中国的在研项目组,我们致力于打造面向全球玩家的创新型游戏产品,通过多元协作与持续优化,让每位成员都能在平台上获得成长与成就。期待热爱游戏与创新的你加入,与我们共创未来! 岗位职责 负责项目核心用户体验、交互流程及界面设计,持续提升产品整体交互水准; 主导交互原型的构思、设计和迭代,保证玩家操作的流畅和可玩性空间的拓展; 结合产品目标和玩家需求,系统化梳理与优化交互体验,推动创新方案真正落地; 与策划、美术、程序等多团队紧密协作,确保交互设计高效实现并符合产品核心体验; 基于数据分析与用户反馈,不断优化迭代交互方案,提升核心体验指标; 关注行业趋势与竞品动态,沉淀并输出交互创新点,驱动体验突破。 任职要求 本科及以上学历,2年以上交互设计相关经验,有游戏、数字娱乐或系统产品交互经验者优先; 熟练运用主流设计与原型工具,有完整产品交互落地案例; 扎实的用户体验与交互设计理论基础,能独立梳理和优化复杂流程; 有系统思维与创新能力,关注玩家诉求,善于输出高质量设计文档和规范; 具备数据驱动的体验优化能力,能结合反馈主动推动持续迭代; 良好沟通与跨团队协作能力,能独立承担重点模块设计并高效配合团队落地; 保持对行业前沿动态的关注和持续学习。 加分项 有Unreal Engine 5(UE5)项目经验或相关工具开发经验者优先(非必须项,具备者加分); 有多人在线游戏、MOBA、沙盒或大型系统交互架构经验; 熟悉英雄联盟IP,有国际化、多文化项目经验者优先; 能撰写或阅读英文设计文档。 用工性质:与专业人事服务公司FESCO Adecco签订劳动合同....

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Riot Games, Inc.  3 days ago
Virtuos jobs

PLAY, GROW and WIN To be a part of Virtuos means to be a creator. At Virtuos, we harness the latest technologies to make games better and more immersive than ever before. That is why we

Virtuos  18 hours ago
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Virtuos jobs

PLAY, GROW and WIN To be a part of Virtuos means to be a creator. At Virtuos, we harness the latest technologies to make games better and more immersive than ever before. That is why we

Virtuos  18 hours ago
Apple jobs

SummaryDo you want to help build some of the largest and most consequential enterprise and customer technology systems in the world? Join Apple’s Information Systems and Technology (IS&T) organization. IS&T is the engine behind everything Apple does

Apple  27 days ago
thatgamecompany jobs

We are looking for an exceptional Senior Graphics Engineer to join our engine team and help us continue to grow the most advanced social game on earth. You’ll collaborate with fellow engine team members as well as gameplay

Thatgamecompany  25 days ago
库洛游戏 KURO GAMES jobs

SD材质师 广州 美术类 2027届秋季校园招聘 职位描述 1.使用Substance Designer制作墙面、地砖、木板、大理石等PBR材质;2.学习并遵循项目PBR资产规范,确保输出的Color、Normal、Roughness、Metallic等贴图符合引擎(UE)标准;3.参与维护项目基础材质库,整理常用贴图素材,提升团队生产效率。 职位要求 1.熟练PS、Max/Maya;掌握SD基本节点逻辑,能看懂节点图并尝试制作简单材质(如砖墙、鹅卵石),了解SP/ZBrush操作;2.清楚了解 BaseColor、Heightmap、AO、Metallic、Roughness、Normal 等常用贴图的作用及制作方法;3.具备优秀的审美能力,对色彩、光影、质感有敏锐的观察力;4.热爱游戏,关注主流3A或高品质手游的画面表现;5.具有良好的沟通能力和团队合作精神,虚心好学;加分项(满足其一即可):-具备一定的手绘能力或素描基础者优先;-接触过 World Machine 或 Houdini 等过程化生成工具;-在校期间有参与过完整的游戏Demo开发或美术比赛经历;-对游戏引擎(Unreal Engine / Unity)的材质编辑器有初步了解。 投递...

库洛游戏 KURO GAMES  20 days ago
Ubisoft jobs

Company Description Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six, to Just Dance and more. We believe diverse perspectives help both

Ubisoft  14 days ago
Virtuos jobs

PLAY, GROW and WIN To be a part of Virtuos means to be a creator. At Virtuos, we harness the latest technologies to make games better and more immersive than ever before. That is why we

Virtuos  14 days ago
Virtuos jobs

PLAY, GROW and WIN To be a part of Virtuos means to be a creator. At Virtuos, we harness the latest technologies to make games better and more immersive than ever before. That is why we

Virtuos  14 days ago
Electronic Arts jobs

General Information Locations: Shanghai, Shanghai, China Role ID 216000 Worker Type Regular Employee Studio/Department EA Studios - EA Create Work Model On Site Description & Requirements Electronic Arts creates next-level entertainment experiences that inspire players and

Electronic Arts  14 days ago
Electronic Arts jobs

General Information Locations: Shanghai, Shanghai, China Role ID 215998 Worker Type Regular Employee Studio/Department EA Studios - EA Create Work Model On Site Description & Requirements Electronic Arts creates next-level entertainment experiences that inspire players and

Electronic Arts  13 days ago
Cummins jobs

Job Summary: This entry level/early career professional, product focused position performs established technical tasks at the sub-system and/or component level for current and future products within a given business unit or corporate area. This involves work

Cummins  11 days ago
VAST jobs

全流程3D美术 Hangzhou Experienced Full-time Responsibilities 岗位职责负责APP/游戏类项目中3D资产的全流程制作,包括概念落地、高精度/低模建模、UV拆分、PBR贴图绘制、材质制作、绑定、动画、特效及最终导出优化。针对移动端与跨平台场景进行资产优化(面数控制、LOD、合批、纹理压缩、材质简化、包体与运行时性能),确保在Unity、Unreal、Cocos等游戏引擎以及Flutter/React Native等跨平台方案中高效运行。与全栈研发、TA、产品紧密协作,完成引擎内资源导入、场景搭建、灯光烘焙、Shader调整及交互预览,保障视觉效果与性能平衡。参与AI辅助美术流程落地,包括但不限于:AI生成模型/贴图的后期精修与规范化、风格化一致性处理、批量资产自动化处理、Agent驱动的资产管线优化等,提升生产效率。建立并维护3D资产规范、命名规则、LOD标准与交付清单,输出清晰的制作文档与引擎使用说明。跟踪游戏引擎、移动端渲染及AI 3D工具(生成式建模、贴图、动画)的最新进展,持续优化工作流与视觉品质。 Qualifications 必备技能美术相关专业或同等经验,3年以上完整3D全流程制作经验,有移动端APP或中小型游戏项目落地案例。全流程能力:精通建模(高模/低模)、UV、PBR贴图、材质、绑定、基础动画与简单特效,能独立完成从概念到可运行资产的完整交付。引擎适配:熟悉至少一款主流游戏引擎(Unity / Unreal Engine / Cocos)的资源导入、材质系统、LOD、光照与性能调试;了解移动端渲染限制与优化手段。跨平台与移动优化:具备为APP场景(含Flutter、React Native或混合方案)优化3D资产的经验,掌握面数、Draw Call、纹理尺寸、内存与包体控制。软件熟练度:精通Maya / Blender / 3ds Max 至少一款;熟练使用Substance Painter / Designer、ZBrush、Photoshop;了解常用渲染与烘焙工具。AI工具应用:了解并实际使用过AI辅助3D工具(如生成式建模、贴图生成、风格迁移、自动重拓扑等),能将AI产出转化为符合项目规范的高质量资产。具备良好的审美判断力、色彩与造型能力,能快速理解产品风格并保持一致性。沟通协作能力强,能与程序、全栈、TA高效对接需求与问题。加分项有游戏引擎内场景搭建、灯光、后处理或简单Shader调整经验。熟悉移动端主流渲染管线(URP/HDRP、移动端PBR限制)及性能分析工具。有AI Agent辅助资产管线、批量处理脚本或自动化工作流落地经验。具备角色、场景、道具、特效中至少两类的深度专长。了解基础程序化或Houdini工作流,或有技术美术(TA)相关经验。有完整上线APP/小游戏/互动3D项目案例,能提供作品集。 Apply...

VAST  11 days ago
Nike jobs

Become a Part of the NIKE, Inc. Team NIKE, Inc. does more than outfit the world’s best athletes. It is a place to explore potential, obliterate boundaries and push out the edges of what can be.

Nike  12 hours ago

Company Description About the Group/Team Were the Video team within the Design Experience Supergroup, and we’re on a mission to empower every user to tell compelling visual stories through video. We build intuitive, powerful tools and

Canva  22 days ago
Keywords Studios jobs

A UE/Unity Level Artist is responsible for building and dressing immersive game environments and levels that support the gameplay experience. They work closely with the clients’ Game Designers & Art Director, our internal team of Artists, Project

Keywords Studios  28 days ago

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