PLAY, GROW and WIN To be a part of Virtuos means to be a creator. At Virtuos, we harness the latest technologies to make games better and more immersive than ever before. That is why we
团队介绍Level Infinite 是腾讯旗下国际游戏业务品牌,致力为全球玩家带来充满乐趣、原汁原味的游戏体验,让玩家随时随地进入游戏世界;并通过打造包容、互通、便捷的玩家社区,促进分享交流。 Level Infinite为合作工作室提供一系列支持及服务,助力其释放产品潜能。 Level Infinite发行产品包括《PUBG MOBILE》、《Goddess of Victory: NIKKE 》《Honor of King》等热门游戏,并与合作工作室联手推出了来自Fatshark的《战锤40K:暗潮》、Funcom的《沙丘:觉醒》、Inflexion Studios的《夜莺》在内多款产品。 想进一步了解Level Infinite,请访问www.levelinfinite.com,并在Twitter、Facebook、Instagram和Youtube上关注我们的官方账号。 岗位职责 1、基于自研引擎,使用 C++ 参与Gameplay 相关功能开发; 2、参与技能、战斗、物品、交互、系统玩法及编辑器工具等模块的设计与实现; 3、负责性能分析与优化,持续提升游戏运行效率、稳定性和玩家体验; 4、与策划、美术、测试等团队紧密协作,推动需求落地并确保版本按时上线; 5、能够基于项目体验和玩家反馈,提出功能、交互及性能方面的优化建议; 6、积极探索 AI 工具在日常研发流程中的应用,包括代码辅助、问题排查、文档整理、工具链提效等方向,持续提升个人及团队研发效率; 岗位要求 1、热爱 PC 游戏,关注用户体验,责任心强,对游戏研发有浓厚兴趣; 2、具备 1 年及以上游戏开发经验,有 Gameplay 开发经验者优先;
General Information Locations: Shanghai, Shanghai, China Role ID 216061 Worker Type Regular Employee Studio/Department EA Studios - SPORTS Work Model Hybrid Description & Requirements Electronic Arts creates next-level entertainment experiences that inspire players and fans around
拳头游戏的工程师不仅在特定技术领域具备深厚的专业知识,也同样重视在更广泛、多样化的领域中工作的机会。作为一名软件工程师,您还将深入参与旨在增强团队凝聚力、实现跨团队目标的项目。您将主导游戏玩法功能的开发,并为其他工程师清晰地展示何为卓越的工程实践。 作为研发部门的一名Software Engineer, Gameplay,您将运用自身在游戏玩法技术领域的精深知识,为拳头游戏激动人心的新作注入生命力。您将与产品负责人、设计师、艺术家及其他工程师在团队中紧密合作,共同探索产品的根本性问题,并打造出能将玩家的梦想变为现实的卓越体验。理想的候选人应充满热情、积极主动,并有志于引领该游戏领域的技术愿景。 职责: 与策划团队合作,沟通理解产品需求,主导并参与相关系统的需求分析、技术设计及最终实现游戏功能 理解策划、美术团队的开发流程,与专业领域的负责人协作识别开发中的瓶颈,规划并交付相关的工具,提高团队开发效率 不断迭代和优化解决方案,以确保其稳健性、可扩展性和高性能 协助团队确立技术方向与开发标准 必备条件: 在游戏行业中有4年以上作为软件工程师的开发经验 精通C++或C# 参与过至少一个已发布的游戏项目 对常见的游戏和软件设计模式有深入理解 出色的调试技能 在技术决策中具备产品意识、务实态度和玩家同理心 优先条件: 拥有2年以上的游戏玩法开发经验 具有使用商业引擎(如Unreal或Unity)的经验 具备与中型工程团队合作的经验 参与过游戏开发的原型设计和前期制作阶段 具备敏捷开发经验 用工性质:与专业人事服务公司FESCO Adecco签订劳动合同...
拳头游戏的工程师不仅专精技术,更需要在复杂系统中承担技术领导角色。您将主导核心玩法系统的设计与实现,在不确定性中做出务实且高质量的技术决策,并持续交付面向玩家、可长期演进的游戏体验。同时,您需要推动 AI Agent 能力在研发中的实际应用,提升团队效率与能力边界。 职责: 主导核心玩法系统的设计与实现,对关键模块结果负责 与设计、美术及产品协作,将需求转化为可落地的工程方案 在迭代中平衡开发效率与工程质量,持续优化性能与稳定性 识别开发瓶颈,推动工具与流程改进以提升团队效率 在团队内提供技术指导,提升整体工程质量与实践水平 参与跨团队协作,推动关键目标对齐与落地 将 AI Agent 应用于实际开发流程,提升研发效率 必备条件: 本科及以上学历,计算机相关专业优先 6–8年以上游戏开发经验,作为核心工程师或主程参与过完整项目周期(原型到上线) 精通 C++,具备扎实的工程能力与良好的代码习惯 能独立负责系统设计与落地,并在复杂项目中做出关键技术决策 有良好的调试与性能优化经验 具备玩家视角,能理解技术决策对体验的影响 具备扎实的 Unreal 开发经验(在一到两个方向有深度): 熟悉 Gameplay Framework,能进行合理的系统设计与实现 能在 C++ 与 Blueprint / Script 间做工程化取舍,并具备实际性能优化或问题定位经验 具备与时俱进的
General Information Locations: Shanghai, Shanghai, China Role ID 215913 Worker Type Regular Employee Studio/Department EA Studios - EA Create Work Model On Site Description & Requirements Electronic Arts creates next-level entertainment experiences that inspire players and
技术策划实习生-底层向-无限暖暖 上海 实习 策划类 职位描述 1、设计并迭代游戏的底层系统,支撑大世界稳定、高效地运转;2、打造好用的编辑器工具,把业务组重复、易错的工作流程工具化;3、承接各业务组的“底层提需”,把模糊的需求翻译成清晰的系统与工具设计方案,并推动落地;4、与程序、测试紧密配合,让方案从图纸变成真正能用、好用的功能。 职位要求 1、逻辑清晰,擅长把复杂需求拆解成结构化、可扩展的系统规则;2、有基本的编程或脚本思维,有 UE4/UE5 使用经验,摸过蓝图、Gameplay 框架或编辑器扩展加分;3、对“工具如何提升效率”有敏感度,用过或研究过任何编辑器、插件、自动化流程;4、沟通耐心、共情力强,能在技术语言和策划语言之间自由切换,做业务组信得过的伙伴。加分项1、做过任何提效“的产品——工具、脚本、Mod、Game Jam 作品等,能讲清实现思路更佳;2、开放世界游戏深度玩家;简历可附上游戏经历,包括:游戏名称、游戏时长等。 投递...
Company Description Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six, to Just Dance and more. We believe diverse perspectives help both
PLAY, GROW and WIN To be a part of Virtuos means to be a creator. At Virtuos, we harness the latest technologies to make games better and more immersive than ever before. That is why we
PLAY, GROW and WIN To be a part of Virtuos means to be a creator. At Virtuos, we harness the latest technologies to make games better and more immersive than ever before. That is why we
General Information Locations: Shanghai, Shanghai, China Role ID 216022 Worker Type Regular Employee Studio/Department EA Studios - EA Create Work Model On Site Description & Requirements Electronic Arts creates next-level entertainment experiences that inspire players and
General Information Locations: Shanghai, Shanghai, China Role ID 215999 Worker Type Regular Employee Studio/Department EA Studios - EA Create Work Model On Site Description & Requirements Electronic Arts creates next-level entertainment experiences that inspire players and
General Information Locations: Shanghai, Shanghai, China Role ID 215997 Worker Type Regular Employee Studio/Department EA Studios - EA Create Work Model On Site Description & Requirements Electronic Arts creates next-level entertainment experiences that inspire players and
Technical Game Designer We are a small studio dedicated to crafting unique and high-quality interactive experiences, and we are looking for a talented designer-programmer hybrid who will collaborate with both the engineering and design teams. The
Riot Games was established in 2006 by entrepreneurial gamers who believe that player-focused game development can result in great games. In 2009, Riot released its debut title League of Legends to critical and player acclaim. As
Company Description Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six, to Just Dance and more. We believe diverse perspectives help both
PLAY, GROW and WIN To be a part of Virtuos means to be a creator. At Virtuos, we harness the latest technologies to make games better and more immersive than ever before. That is why we
Responsibilities Analyze and resolve complex game performance bottlenecks, optimizing CPU/GPU, memory, energy, and I/O usage across a wide spectrum of Android devices Evaluate team workflows to identify inefficiencies, developing solutions that streamline engineering processes and proactively
Riot Games was established in 2006 by entrepreneurial gamers who believe that player-focused game development can result in great games. In 2009, Riot released its debut title League of Legends to critical and player acclaim. As
Riot Games was established in 2006 by entrepreneurial gamers who believe that player-focused game development can result in great games. In 2009, Riot released its debut title League of Legends to critical and player acclaim. As